Sword of the Slayer
Contenu
Nature
Titre
Sword of the Slayer
Créateur.ice
S. Andrew Swann
Résumé
Fight monsters and free the ancient city with your enchanted talking sword!
You’re a common orphan scraping a living on the streets of Targas Adur—a city older than memory, full of dark corners and darker magics, ruled by a merciless Sorcerer King, Demorgon. While exploring one of those dark corners, you stumble upon...the sword, an ancient weapon of power. And it can talk, in a voice only you can hear.
Sword of the Slayer is 185,000-word interactive fantasy novel by S. Andrew Swann, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
Dark creatures do as Demorgon bids, and his royal guard keeps order with an iron fist. All gods and temples are suppressed except for his own Dark Tabernacle. But with the re-emergence of the sword, Demorgon’s power may be waning. Evil monsters invade the city, and sections of Targas Adur have fallen to their influence. It’s up to you to slay them.
You must train yourself in sword-fighting to protect the ones you love, as you battle the demons of Targas Adur, including the dread White Wyrm. Thrust into the role of monster-slayer, you find yourself the focus of decadent nobles who want to return to power, devoted monks who want to see the gods return to the city, and—most troubling—you now have the attention of the Sorcerer King himself.
Will you become a foe of the monsters, a threat to Sorcerer King’s regime, or a hope for the forces trying to bring down his rule? Or will you give yourself over to the sword, losing control of your mind and body?
Play as male, female, or non-binary; gay, straight, bi, or asexual
Rise from the gutter to the highest level of power
Support the gods, the nobles, or a rival sorcerer for the rule of the ancient city
Bring back the gods or fight the Great White Wyrm when you enter the Dark Tabernacle
Make allies in your quest to free the city
Protect your childhood friend, and your swordsman trainer from capture and death
Face monsters of all sorts, up to the Sorcerer King himself
Save your place before a chapter and you can return to that point after the story’s end and try a different set of choices
An enchanted sword. An ancient evil. A hero waits.
You’re a common orphan scraping a living on the streets of Targas Adur—a city older than memory, full of dark corners and darker magics, ruled by a merciless Sorcerer King, Demorgon. While exploring one of those dark corners, you stumble upon...the sword, an ancient weapon of power. And it can talk, in a voice only you can hear.
Sword of the Slayer is 185,000-word interactive fantasy novel by S. Andrew Swann, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
Dark creatures do as Demorgon bids, and his royal guard keeps order with an iron fist. All gods and temples are suppressed except for his own Dark Tabernacle. But with the re-emergence of the sword, Demorgon’s power may be waning. Evil monsters invade the city, and sections of Targas Adur have fallen to their influence. It’s up to you to slay them.
You must train yourself in sword-fighting to protect the ones you love, as you battle the demons of Targas Adur, including the dread White Wyrm. Thrust into the role of monster-slayer, you find yourself the focus of decadent nobles who want to return to power, devoted monks who want to see the gods return to the city, and—most troubling—you now have the attention of the Sorcerer King himself.
Will you become a foe of the monsters, a threat to Sorcerer King’s regime, or a hope for the forces trying to bring down his rule? Or will you give yourself over to the sword, losing control of your mind and body?
Play as male, female, or non-binary; gay, straight, bi, or asexual
Rise from the gutter to the highest level of power
Support the gods, the nobles, or a rival sorcerer for the rule of the ancient city
Bring back the gods or fight the Great White Wyrm when you enter the Dark Tabernacle
Make allies in your quest to free the city
Protect your childhood friend, and your swordsman trainer from capture and death
Face monsters of all sorts, up to the Sorcerer King himself
Save your place before a chapter and you can return to that point after the story’s end and try a different set of choices
An enchanted sword. An ancient evil. A hero waits.
Format
Technique
Modalité procédurale
Principe d'organisation
Forme littéraire
Genre discursif
Thématiques
Aventure
Ville
Magie
Monstres
Date
2019
Droits
©S. Andrew Swann
Langue
Anglais