Uncle Mortimer's Secret
Contenu
Nature
Titre
Uncle Mortimer's Secret
Créateur.ice
Jim MacBrayne
Résumé
Uncle Mortimer appears to have angered entities who resent his research into things with which we mortals shouldn't concern ourselves. Can you travel through time to discover how to release him from a potential thousand years of incarceration?
Uncle Mortimer's Secret is a large text-only interactive fiction fantasy game involving time travel. It was written from the ground up for the PC using qBasic64, and has a comprehensive and powerful parser. Included in the game are detailed HELP instructions and hints (command HINT) in a form similar to invisiclues. These can provide either gentle nudges or downright spoilers - the player's choice. Also inbuilt is full scripting (commands SCRIPT and UNSCRIPT), with the ability to view the script file in-game via the HISTORY command. The script file can be deleted as an option in the DELETE command. If the file 'Walkthrough.txt' is placed in the game folder, it can be accessed 'in-game' by the commands WALKTHROUGH or WALKTHRU.
I have throughout the game given information/hints about the time periods to be visited, but some Internet searches will probably be necessary for most players to determine the exact years. I think this adds to the challenge and therefore the fun.
I have also uploaded maps for the entire game, but as these include a great deal of information, giving contents of rooms and similar, I'd strongly advise against viewing them other than as a last resort.
For atmosphere there are a few decorative/non-functional rooms and one or two red herring items, but I've kept these to a minimum. Several MP3 files are included in the downloaded zip file to produce sound effects, but presence of these files is not essential for the game to run. Sound effects may play either automatically in certain locations, on the occurrence of certain events or as a result of the command LISTEN. Sound functionality can be toggled off and on using the command SOUND.
Completion will take a minimum of 300 moves (which I have personally achieved in a test run, avoiding actions which for a player would in practice be necessary) and in all probability very many more. If anyone wanted a detailed and fully-optimised solution (as opposed to a simple walkthrough) they could contact me by email (command AUTHOR) and I'd be glad to send them an optimised script file to insert into the game folder for viewing via the HISTORY command.
I can't over-emphasise that new players should read the HELP instructions before starting play. Although a lot of the information given therein will already be completely familiar to most players, there are some important specifics such as the method of taking items from containers and also the ability to define function keys to implement commonly-used commands without the need to type them in full.
There are an additional three pluses to this game...
1. There is no possibility of sudden unexpected death.
2. There is essentially no inventory limit (well, actually 3,000 units).
3. The player can never get into an unwinnable situation (AFAIK).
Although written for windows on the PC it could be run on Linux using WINE and presumably also on MacOS using a Windows emulator such as CrossOver.
Many thanks go to Christopher Merriner and Heiko for their help in beta testing.
Uncle Mortimer's Secret is a large text-only interactive fiction fantasy game involving time travel. It was written from the ground up for the PC using qBasic64, and has a comprehensive and powerful parser. Included in the game are detailed HELP instructions and hints (command HINT) in a form similar to invisiclues. These can provide either gentle nudges or downright spoilers - the player's choice. Also inbuilt is full scripting (commands SCRIPT and UNSCRIPT), with the ability to view the script file in-game via the HISTORY command. The script file can be deleted as an option in the DELETE command. If the file 'Walkthrough.txt' is placed in the game folder, it can be accessed 'in-game' by the commands WALKTHROUGH or WALKTHRU.
I have throughout the game given information/hints about the time periods to be visited, but some Internet searches will probably be necessary for most players to determine the exact years. I think this adds to the challenge and therefore the fun.
I have also uploaded maps for the entire game, but as these include a great deal of information, giving contents of rooms and similar, I'd strongly advise against viewing them other than as a last resort.
For atmosphere there are a few decorative/non-functional rooms and one or two red herring items, but I've kept these to a minimum. Several MP3 files are included in the downloaded zip file to produce sound effects, but presence of these files is not essential for the game to run. Sound effects may play either automatically in certain locations, on the occurrence of certain events or as a result of the command LISTEN. Sound functionality can be toggled off and on using the command SOUND.
Completion will take a minimum of 300 moves (which I have personally achieved in a test run, avoiding actions which for a player would in practice be necessary) and in all probability very many more. If anyone wanted a detailed and fully-optimised solution (as opposed to a simple walkthrough) they could contact me by email (command AUTHOR) and I'd be glad to send them an optimised script file to insert into the game folder for viewing via the HISTORY command.
I can't over-emphasise that new players should read the HELP instructions before starting play. Although a lot of the information given therein will already be completely familiar to most players, there are some important specifics such as the method of taking items from containers and also the ability to define function keys to implement commonly-used commands without the need to type them in full.
There are an additional three pluses to this game...
1. There is no possibility of sudden unexpected death.
2. There is essentially no inventory limit (well, actually 3,000 units).
3. The player can never get into an unwinnable situation (AFAIK).
Although written for windows on the PC it could be run on Linux using WINE and presumably also on MacOS using a Windows emulator such as CrossOver.
Many thanks go to Christopher Merriner and Heiko for their help in beta testing.
Support
Plateforme de lecture
itch.io
Format
Technique
Modalité procédurale
Principe d'organisation
Forme littéraire
Genre discursif
Thématiques
Voyage dans le temps
Enquête
Machine
Date
2022
Droits
Tous droits réservés
Langue
Anglais