the Simulator
Contenu
Nature
Titre
the Simulator
Créateur.ice
Garnet Hertz
Résumé
1.
Building The Simulator is an attempt at accenting and exploring the edge between the simulacrum of the internet and banal physical existence. By reverting physicalness into digital space, one is alerted discrepancies between physical and digital existence. Physical concepts of linear time and space - when re-created in digital format - seem odd or humorous. Writing, working, and physically relaxing do not translate literally into a digital realm. The attempt to do so, however, makes the parallax between the two noticeable.
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2.
The physical existence within The Simulator is formulated in a drab, non-eventful manner - similar to the physical existences led by many. The pattern of sleeping, showering, eating breakfast, working, eating supper, watching TV, and sleeping symbolizes a common daily ritual. Using this pattern alerts the viewer to similar patterns in their life, brings to mind other banal patterns in society, and possibly brings into question the usefulness and value of this banal and repititous existence.
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3.
The concept of 'interactivity' is also played with in The Simulator. Utilized to market everthing from phone-in radio programs to corporate websites, 'interactivity' has become so overused that the concept is prima facie meaningless. Playing off the meaningless of 'interactivity', The Simulator offers a completely 'interactive' world - in which hundreds of choices can be made, but none offer any choices of significant consequence.
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4.
While corporate advocates of the internet market it as a plethora of useful and easy-to-access information, the reality of the space is massively unorganized, constantly under construction, and difficult to navigate. Often filled with information excess and digital garbage, the internet is more akin to a dense jungle than an information superhighway. The Simulator revels in this meaningless tangle and does not attempt to be convenient, useful, or informative. As an antithesis to corporate internet ideals, The Simulator proposes that easy navigation, usefulness, and factual information should not be the goal of all websites. Without the information noise and jungle, the web would be reduced to a dry, sterile marketing spam-center.
Building The Simulator is an attempt at accenting and exploring the edge between the simulacrum of the internet and banal physical existence. By reverting physicalness into digital space, one is alerted discrepancies between physical and digital existence. Physical concepts of linear time and space - when re-created in digital format - seem odd or humorous. Writing, working, and physically relaxing do not translate literally into a digital realm. The attempt to do so, however, makes the parallax between the two noticeable.
--------------------
2.
The physical existence within The Simulator is formulated in a drab, non-eventful manner - similar to the physical existences led by many. The pattern of sleeping, showering, eating breakfast, working, eating supper, watching TV, and sleeping symbolizes a common daily ritual. Using this pattern alerts the viewer to similar patterns in their life, brings to mind other banal patterns in society, and possibly brings into question the usefulness and value of this banal and repititous existence.
--------------------
3.
The concept of 'interactivity' is also played with in The Simulator. Utilized to market everthing from phone-in radio programs to corporate websites, 'interactivity' has become so overused that the concept is prima facie meaningless. Playing off the meaningless of 'interactivity', The Simulator offers a completely 'interactive' world - in which hundreds of choices can be made, but none offer any choices of significant consequence.
--------------------
4.
While corporate advocates of the internet market it as a plethora of useful and easy-to-access information, the reality of the space is massively unorganized, constantly under construction, and difficult to navigate. Often filled with information excess and digital garbage, the internet is more akin to a dense jungle than an information superhighway. The Simulator revels in this meaningless tangle and does not attempt to be convenient, useful, or informative. As an antithesis to corporate internet ideals, The Simulator proposes that easy navigation, usefulness, and factual information should not be the goal of all websites. Without the information noise and jungle, the web would be reduced to a dry, sterile marketing spam-center.
Lien/URL
Support
Format
Technique
Modalité procédurale
Principe d'organisation
Forme littéraire
Genre discursif
Thématiques
Quotidien
Choix
Lieu de publication
Canada
Date
1997
Droits
Garnet Hertz © 1997
Langue
Anglais